Step By Step Usage¶
Setup Scene¶
- Create an empty Scene named
SSF_Test - Create a ParticleSystem and deactivate its
Rendererfunction - Create an empty Object named
Renderer
- The Inspector should looks like:
- Add
SSF_LoadParticlesFromParticleSystem. The Inspector should appears as follows:
Assign shader and the ParticleSystem just as follows:
Disable and then enable the Component to take effect.
Now Toggle on
Visualize, black spheres can be viewed in the Scene Window and Game Window.
Note
Visualize works only for debug purpose, it will not affect the proper workflow functionality.
Cofigure Renderer¶
Move on to the Inspector of the
Rendererin hierachyClick Add Component, Add
SSF_TextureGenerator. This should be many missing values in the inpsector. Assign as follows:Disable and then enable the Component to take effect. Component of type
SSF_RenderSurfaceshould be automatically added.
The meaning and effect of parameters can be checked in API
Congratulations!¶
From Scene View, fluid-like shape can already be viewed .
It’s not cool enough, right?
Check Other Cool Demos¶
Now it’s time too check other cool demos!