Welcome to SSF Particle2Fluid Shader Util’s documentation!

This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface. It is suitable for rendering simulation systems that use particles as simulation units.

It has the following very good properties:

  • Excellent real-time operation efficiency
  • Excellent surface effect
  • Open data customization interface
  • Complete documentation and improvement guidelines
_images/comparision.png

Indices and tables