SSF_ParticleSource

This class has been explained clearly in Extend Particle Inputs

This class provides data to SSF_TextureGenerator for generating textures.

Note

SSF_TextureGenerator uses the transform of SSF_ParticleSource as the model matrix for particles, please ensure it’s your expected model matrix.

Note

Thus, if using multiple particleSystem, the simulationSpace should be setted to World and this script should be attached to a gameObject with Identity transform.