SSF_ParticleSource¶
This class has been explained clearly in Extend Particle Inputs
This class provides data to SSF_TextureGenerator
for generating textures.
Note
SSF_TextureGenerator
uses the transform of SSF_ParticleSource
as the model matrix for particles, please ensure it’s your expected model matrix.
Note
Thus, if using multiple particleSystem,
the simulationSpace
should be setted to World
and
this script should be attached to a gameObject with Identity transform.